Making a World
- maurerkw
- Sep 18, 2020
- 1 min read
Being "in charge" of our groups' environments is no small task. It does, however, fill me with excitement to work with a team of very creative people to bring our vision to completion. Things are harder right now, all of us still stuck at home. We don't have the best computers, or the most focussed workspaces, but we're all dedicated to seeing things through. But I'm hopeful we can do it.
Recently, we've shifted our focus to the interior of the Schoolhouse asset, where we plan to have a completely rendered scene within a matter of weeks (software willing). We've dug into the asset making of this task in a similar way we built up the exterior section of the Schoolhouse; we've learned a little bit from before.
Below are some tests of the Floating Island layout. The island itself is merely a placeholder, but we want to get a feel of how our more completed assets actual sit in this world.


Then, considering the Island floats endlessly through some afterworldy realm, I wanted to give a simple test to how this may look, with the addition of my other classmate's assets.


Though the interior of this schoolhouse space has taken priority production wise, I want to get this exterior completed seamlessly along with it.
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